Cool link -- and the calculator appears up to date, even including the Winter's Might enchant which was a semi-rare drop from the Winter Festival.
As for the glows for spellcasters, yes, there are really cool glowy enchants for casters, particularly the +22 Mighty Intellect enchant that every caster covets.
Here's the rub though, despite being a 300 Enchanter for awhile now, the only caster-useful enchant I have for weapons is Minor Spirit for 2H weapons which has no glow. So far, all of my nifty glows are for melee. It appears the caster-specific enchants are the hardest to get.
I am working on my Thorium Brothers reputation for that +INT enchant, but it basically requires doing BRD about two dozen times until I gather a ridiculous amount of Dark Iron Residue. I'm always down to do this dungeon though, if you guys wanna go with! *hint hint* (Then again, you can always buy this enchant from the Trade channel as well, of course.)
Anyway, I do feel for ya -- I often wind up doing +3 DMG or Minor/Lesser Beastslaying on my weapons just to make them glow all purdy like without breaking the bank. But to make up for putting a pretty-much useless enchant on a weapon, I use a little Minor or Lesser Mana Oil as well on it. As a Warlock, you could use either Mana or Wizard oil.
One of the rare glow enchants I can do is +15 AGI (green glow -- check out Tryxx's weaps sometime), which could be considered useful since it also affects your armor and dodge rating. But the mats will cost you around 100 gold, so it's probably not worth it for a stat that isn't as important for casters as it is for rogues, hunters and feral druids, in my opinion.
As for what looks cool, I think Unholy is neat -- it's got like these like orbiting sphere flies surrounding this yellow haze. I'd love to get the purple Lifestealing enchant formula for Tryxx, but I've only seen it for sale at around 1200 Gold. Pft. Someday...
Anyway, here are the GLOW weaps I can do (I can do others that don't glow as well): (Note: I've been able to put Fiery on a 2H weapon, so some of the rare enchants are not limited to just 1 handers.)
Weapon - Greater Striking : Permanently enchant a Melee Weapon to do 4 additional points of damage.
Weapon - Superior Striking : Permanently enchant a Melee Weapon to do 5 additional points of damage.
2H Weapon - Lesser Impact : Permanently enchant a Two-handed Melee Weapon to do 3 additional points of damage.
2H Weapon - Impact : Permanently enchant a Two-handed Melee Weapon to do 5 additional points of damage.
2H Weapon - Greater Impact : Permanently enchant a two-handed melee weapon to do +7 damage.
Weapon - Minor Beastslayer : Permanently enchant a Melee Weapon to do 2 additional points of damage to Beasts.
Weapon - Lesser Beastslayer : Permanently enchant a Melee Weapon to do 6 additional points of damage to Beasts.
Weapon - Fiery Weapon : Permanently enchant a melee weapon to often strike for additional fire damage.
Weapon - Lesser Elemental Slayer : Permanently enchant a Melee Weapon to do 6 additional damage against Elementals.
Weapon - Demonslaying : Permanently enchant a melee weapon to have a chance of stunning and doing heavy damage to demons.
Weapon - Icy Chill : Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed.
Weapon - Winter's Might : Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells.
Weapon - Agility : Permanently enchant a melee weapon to grant +15 Agility.
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